The PVC(E) partnered with Associate Professor Michael Kasumovic and his company Arludo to gamify four undergraduate science courses – maths, psychology, science ethics and chemistry.
“The underlying theory for embedding simulation-based learning and gamification into undergraduate courses is founded upon the shift towards generation-z learners and our controlled experimentation into incentivizing students by tapping into their ways of socializing and learning,” said Associate Professor Dr Mark King, Director of Educational Delivery Services. “It is also based on their preference for learning through gameful approaches, including competitive ones.”
These mobile games are currently being trialled in Term 1, 2019 and present more accessible opportunities for students to learn and engage anywhere, anytime with scientific theory and concepts.
Find out more about this exciting learning initiative by reading the full article here: When the student is the scientist: gaming brings STEMM to life (26 March 2019, UNSW Newsroom).